// Stonks Interactive · Horror & 3D · Indie Studio

WE BUILD
WORLDS
THAT HAUNT

Stonks Interactive is an indie game development studio crafting immersive 3D horror experiences — and sharing everything we learn along the way.

See Our Games Publisher Info
2
Games in dev
Free assets
↓ scroll

// 01 — GAMES

CURRENT PROJECTS

Two worlds under construction. Both designed to leave marks.

IN DEVELOPMENT
THE DESCENDER
Survival horror in the deep dark. A cave system that breathes. Monsters that hunt by sound. You are not the apex predator here.
Unreal Engine 5 · Survival Horror · Co-Op PvE
View Game →
PROTOTYPE
HOUSE EDGE
Psychological horror. A casino simulator meets an AI driven thriller. Experience what local LLM driven design has to offer.
Unreal Engine 5 · Psychological Horror · Co-Op
View Game →

// 02 — FOR PUBLISHERS

LET'S BUILD
SOMETHING TOGETHER

Stonks Interactive is an agile indie studio actively seeking a publishing partner. We bring fully-formed creative vision, strong technical execution, and a community that's already paying attention.

We're looking for a publisher who shares our commitment to atmospheric, story-driven horror — and who understands that the best games aren't made, they're grown.

2 Active ProjectsAt different stages — one near vertical slice, one in prototype.
Lean & FastSmall team, low overhead, high creative output.
Clean IPUnencumbered intellectual property ready for any deal structure.
Request Press Kit View The Descender
2
Games in active dev
UE5
Engine
3D
Realistic horror
NOW
Seeking partners

// 03 — FREE ASSETS

TAKE WHAT YOU NEED

Free assets from our pipeline — released back to the community, no strings attached.

🏗
3D Models
Environment Pack 01
Modular horror environment pieces. Doors, windows, corridors, decay details. Fully UE5 compatible.
↓ Coming Soon

// 04 — STUDIO

WHO WE ARE

Stonks Interactive was born out of a simple obsession: we love games, and we wanted to make them. Not someday — now.

We're a small, focused team building immersive 3D experiences and sharing our process openly with the community through free assets and tutorials.

We remember when games were made by people with a passion for the craft, not a mandate to increase shareholder value—a time when art served gameplay, and when the em dash wasn't the calling card of a bot.

"We believe the best horror doesn't rely on jump scares. It's the quiet dread of a world that feels just slightly wrong — and that feeling takes real craft to build."
Team Member 1
Peter
Lead Programmer
Team Member 2
Nika
Lead Artist
Team Member 3
Primus
Senior Dog
Team Member 4
Cleo
The Boss

// 05 — BLOG

DEVLOG & NEWS

Honest updates from inside the studio — progress, problems, and everything in between.

Why We're Seeking a Publisher (And What We're Looking For)

March 2026

The honest story of why we decided not to self-publish — and what the ideal partnership looks like for us.

Read more →

// 06 — CONTACT

REACH OUT

Let's talk about
what we can build.

Whether you're a publisher, a potential collaborator, a student, or just a fan — we'd love to hear from you.