How We Work
Stonks Interactive is a small, remote-first indie studio. We build atmospheric horror games in Unreal Engine 5 and share what we learn with the community. We care about craft over crunch, creative ownership, and making games we'd actually want to play.
We're not a traditional studio with rigid hierarchies. Everyone here wears multiple hats, has a direct line to every decision, and ships real work from day one.
Open Positions
We don't have any open positions right now — but that can change fast. If you're talented, passionate about horror games, and think you'd be a good fit, we want to hear from you anyway.
We're especially interested in people with experience in:
- Unreal Engine 5 — Blueprints, C++, or both
- 3D Environment Art — Photorealistic, atmospheric, horror-focused
- Sound Design — Ambient horror, adaptive audio, MetaSounds
- Technical Art — Shaders, VFX, lighting, optimization
- Community & Marketing — Building an audience before and after launch
Get in Touch
No formal application process. Send us a message with a bit about yourself, what you're good at, and a link to your portfolio or past work. Keep it real — we'd rather see your actual work than a polished cover letter.